Stock Rig Animation Cycles

I created the following animation cycles in Maya using a stock rig.

Soda Bottles Modeling Project

Work In Progress

My Involvement: All aspects

Materials/Software: Maya, Photoshop

Description:
This project is a work in progress which began as an exercise to continue developing my skills using both nurbs and polygonal modeling techniques in Maya. In this project, I have also had the chance to experiment with shaders in order to represent transparent surfaces. I’d still like to add some details to make the soda bottles appear more realistic. In particular, I’m working on adding ridges to the bottle caps.

Robot Modeling Project

Completed: 2012

My Involvement: All aspects

Materials/Software: Maya, Photoshop

Description:
This was my first attempt at character modeling in Maya. I based the design of this robot character on simple shapes and modeled it using basic polygonal techniques with geometric primitives. To begin the modeling process, I used image planes featuring my character sketches from top, side, and front orthographic views. One of my goals for this project was to learn how to establish an object hierarchy and relocate pivot points so that I could the place the character in a variety of poses. Another consideration was finding a balance between hard and soft edges.

“Tuffy the Wolf” Wolf Modeling Project

Completed: 2012

My Involvement: All aspects

Materials/Software: Maya, After Effects, Photoshop

Description:
This 3D model (created in Maya) is based on the North CarolinaStateUniversity mascot known as “Tuffy”. According to NC State communications, Tuffy is a federally registered trademark used to “promote brand awareness and fan support.” To design the model, I referenced the most common logo design featuring Tuffy which is typically used for branding purposes. The challenging part of the project was figuring out how to take the flat, 2D version of Tuffy and translate it into a three dimensional object. To accomplish this task, I began envisioning the possible proportions of Tuffy’s body by sketching out three dimensional forms from multiple points of view. Since Tuffy is a wolf, I also referenced pictures of real wolves to give me a better idea about the structure of their bodies. Even though Tuffy has cartoonish and exaggerated human features, using reference images of real wolves helped me understand how I should construct the final model. Once I was happy with the design, I began modeling based on my character sketches from top, side, and front orthographic views. The final model was constructed using a planar modeling technique that followed a progression from simple to more complex forms.

Text Environment Modeling and Animation

Completed: 2012

My Involvement: All aspects

Materials/Software: Maya, After Effects, Photoshop, Premiere, GarageBand, Soundbooth

Description:
With this project, I wanted to try integrating text in an environment. This is my first attempt at nurbs modeling and the final version features both polygonal and nurbs modeling techniques. To begin the process, I decided to create an evnivonrment with a carnivorous plant theme. I based the design of the plants on the Nepenthes (also known as the “Pitcher” plant). After making preliminary sketches, I modeled the plants and imported text from Illustrator and converted it into three dimensional forms. The font is called Insectia, and I chose it because of the visual and conceptual connections to the insect eating plants. After texturing and lighting the scene, I animated the plants and added some additional camera movement to create a more immersive sense of space.