The following are experiments with puppet animation in After Effects. In Photoshop, the puppets were drawn, colored, and separated into pieces to allow for flexibility of movement. Once they were imported into After Effects, the puppets could be animated by grouping the separated pieces of the puppet’s body and moving anchor points to create bendable joints. During these experiments, I also used virtual cameras and “2.5D” layering in After Effects. I recorded the soundtrack for the “Shell” camera tracking test in Soundbooth.