Completed: 2012

My Involvement: All aspects

Materials/Software: Maya, Photoshop

This was my first attempt at character modeling in Maya. I based the design of this robot character on simple shapes and modeled it using basic polygonal techniques with geometric primitives. To begin the modeling process, I used image planes featuring my character sketches from top, side, and front orthographic views. One of my goals for this project was to learn how to establish an object hierarchy and relocate pivot points so that I could the place the character in a variety of poses. Another consideration was finding a balance between hard and soft edges.